Update: Computer Softwares Tips - Maya Software - Part 2 - Modeling and Overview of Animation

MODELING IN MAYA


NURBS, polygons and subdivision surfaces (or SubDivs) are available in Maya.
Polygons are a widely used model medium due to its relative stability and functionality. Polygons are also the bridge between NURBS and SubDivs. NURBS are used mainly for their ready-smooth appearance and they are used in Dynamics because they respond well to deformations.


SubDivs are a combination of both NURBS and polygons. They are ready-smooth and can be manipulated like polygons, providing the artist with an instant representation of a smoothed polygon. Maya's hair cannot be applied to Sub division polygons.


Overview of animation

Keyframe Animation

The model is placed in a starting pose or position, and a keyframe is set. Some frames later, another keyframe is set, and the model is moved as desired. This process is repeated as many times as needed. The animation software interpolates the motion needed to move the model smoothly between the keyframes.

Nonlinear Animation

After animating a character with keyframes or motion capture, its animation data can be collected into a single, editable sequence. This animation sequence is called an animation clip.
In Maya, there are two types of clip: source clips and regular clips. Maya preserves

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