Update: Computer Software Tips - 3Ds Max - Part 3 - Dynamics and Rendering


3Ds Max has traditionally come with several basic particle emitters. As of version 8, there are 6 basic particle emitters (not including Particle Flow) exhibiting specific behaviors. Particle View is the primary interface for building and modifying Particle Flow systems. The first event in the system is always a global event, whose contents affect all particles in the system. It has the same name as the Particle Flow source icon. By default, the global event contains a single Render operator that specifies rendering properties for all particles in the system. You can add other operators here to have them act globally, such as Material, Display, and Speed.


Scanline rendering
The default rendering method in 3DS Max is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and ray tracing.

Mental ray
Mental ray is a production quality renderer integrated into the later versions of MAX, and is a powerful rendering tool, with bucket rendering, a technique that distributes the rendering burden between several computers efficiently. The 3ds Max version of mental ray also comes with a set of tools that allow a myriad of effects to be created with relative ease.

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